Light asset for VR

Common ArtNet packets are too large to send over the Internet. While lighting consoles send 30, 60 or more packets per second, it remains unclear how many are needed to create a light show in VR. However, once a user is outside the internal network and participating in a live event with their own VR hardware, these control signals must be transmitted over the Internet. To overcome this problem, an editor/control room software was developed. It receives control packets over the light console network and sends them to our system. The editor also acts as a visualizer for the designers. Once the XR app is created, last-minute changes can be made, such as fixture positions, etc., a common process in real show setups. Users download the changes as an update. An additional operator can turn on as a controller to receive diagnostic data while configuring the data rate or other parameters live.

For a test event, storytelling for the facade of the Carl-Bosch Gymnasium in Ludwigshafen was developed within a week. The play with the conditions of the building, e.g. backlighting of the windows and direct lighting of the facade, was the main focus. The concept was realized with 65x LED Pars/Bars/Floods, 4x Martin Mac 2000 Profile II, 10x TBF Spraymaster, 2x MagicFX Flamaniac and a control mix of grandMA3 onPC CommandWing, Resolume Arena.

left: virtual worlds, mid: projector / mapping software, right: real world


The projection mapping room focuses on immersion in another world. The departure room is a cave, the walls of which have a crater-like structure inspired by the shape of the lobby sculpture (icosahedron). There are holes in the walls and ceiling through which you can look outside the room. In the middle of the room there is a crater around which the tour of the room runs. It appears like a floating ring, like a planet. At the top of the crater there is a platform that allows access to the outside area, which can already be seen through the holes in the ceiling and walls. As soon as you step on the platform, you are transported outside through the hole in the ceiling. The law of gravity is overridden and you float into the open. However, it is only through the video mapping that a visual illusion is created in this room, which allows the visitor to immerse himself in another world.

Theater performance

A real actor plays a play on a real theater stage. Visitors can watch this piece in the virtual world. For this purpose, the actor films his face, which is streamed onto an avatar as a video image. 

On the real theater stage, the visitors are projected onto the floor as points of light so that the actor can interact with them.

On March 20th, 2021 Steffen Siegmund will play in the piece Peer Gynt. We would also like to thank Matthias Günther.

real stage
real stage
virtual stage

Social VR

Reale Besucher werden in der Virtuellen Welt als Avatar dargestellt. Virtuelle Besucher in der realen Welt als  Lichtpunkt visualisiert. Interaktion sind durch winken auf der einen, pulsierendes Licht auf der anderen Seite möglich.
VR Streaming Halle

Conference Room

In den virtuellen Konferenzraum lassen sich sowohl Zoom als auch reale Konferenzformate streamen. Zukünftig soll dieser über einen Moderatorenkoffer in Echtzeit gesteuert werden. Auch entstehen Seminarräume in die Gruppen aufgeteilt werden können. 

Concert Room

In a virtual concert room we experiment with different stage scenarios for the VR. From this we hope to gain knowledge for the scenography and dramaturgy of virtual concerts, festivals and club events.

Kopie von Ohne Titel (1)
left: Various concert scenes in VR, middle: input forms - video and sound, right: live situations - musicians in front of a greenscreen